Marvel Rivals Doctor Strange Guide: Skill & Gameplay
Playstyle Tips
Positioning:
Stay within mid-range to maximize control with Eye of Agamotto and Maelstrom of Madness.
Use Cloak of Levitation for repositioning and evasion during intense fights.
Team Synergy:
Pair with Hulk for Gamma Maelstrom, boosting team damage while avoiding Anti-Heal penalties.
Deploy Pentagram of Farallah strategically to enable rapid team rotations.
Skill Management:
Avoid overcharging Dark Magic to prevent Anti-Heal debuffs.
Rotate abilities to maintain consistent damage and team utility.
Survivability:
Leverage Shield of the Seraphim to tank bursts of damage.
Use Cloak of Levitation as an escape mechanism in tight situations.
Your ultimate resource for mastering Doctor Strange in Marvel Rivals! Explore his stats, skills, builds, playstyle tips, and more to unleash the Sorcerer Supreme's full potential.
Base Stats
Health: 650
Movement Speed: 6 m/s
Abilities Overview
Daggers of Denak
Function: Casts delayed-hit projectiles forward.
Key Features:
Casting: Five-round delayed projectiles.
Projectile Speed: 60 m/s.
Damage: 18 per hit.
Damage Falloff: Begins at 10m, decreasing to 62.5% at 20m.
Fire Rate: 5.56 rounds per second with a 0.03-second interval between releases.
Ammo: 8 daggers per clip.
Critical Hit: Not applicable.
Eye of Agamotto
Function: Separates enemies’ Souls from their bodies, transferring damage to the physical form.
Key: Q
Features:
Casting: Creates a field around the caster.
Range: 10m spherical radius.
Damage: 60 per Soul.
Soul Separation Duration: 3 seconds.
Energy Cost: 3400.
Cloak of Levitation
Function: Grants brief sustained flight.
Key: Shift
Features:
Casting: Instant.
Dash Distance: 8m.
Free-Flight Duration: 6 seconds.
Cooldown: 15 seconds.
Maelstrom of Madness
Function: Releases Dark Magic to damage nearby enemies.
Key: E
Features:
Casting: Spell field surrounding the caster.
Range: 8m spherical radius.
Damage: Each point of Dark Magic deals 1.3 damage.
Cooldown: 8 seconds.
Pentagram of Farallah
Function: Opens portals for units to travel between two locations.
Key: F
Features:
Casting: Multi-segment.
Duration: 20 seconds.
Cooldown: 180 seconds.
Shield of the Seraphim
Function: Creates a protective damage barrier.
Key: Passive
Features:
Maximum Shield Value: 800.
Recovery Speed: 80/s.
Delayed Recovery: 1 second after release.
Cooldown (if destroyed): 3 seconds.
Price of Magic
Function: Generates Dark Magic with every hit on an enemy but risks triggering an Anti-Heal curse.
Key: Passive
Features:
Daggers of Denak: +3.5 per hit.
Special Key (V): +10 per enemy hit.
Dark Magic Generation:
Anti-Heal Activation Delay: 3 seconds at peak Dark Magic.
Anti-Heal Duration: 2 seconds.
Team-Ups
Gamma Maelstrom
Function: Combines powers with Hulk and Iron Man to unleash Gamma-enhanced abilities.
Key: E
Features:
Casting: Single-cast field around the caster.
Range: 10m spherical radius.
Damage: Each point of Dark Magic deals 1.4 damage.
Cooldown: 8 seconds.
Special Effect: Immune to Anti-Heal at peak Dark Magic.
Master Doctor Strange’s ability rotation, manage Dark Magic effectively, and dominate the battlefield with precision and strategy!