Marvel Rivals Spider-Man Guide: Skill & Gameplay
Base Stats
Health: 250
Movement Speed: 6 m/s
Abilities
Spider-Power
Vine Strike: Swing fists forward to strike, dealing extra damage to enemies with a Spider-Tracer.
Key: Melee
Special Mechanic: The default attack is a punch, but after landing two consecutive punches, the next attack will be a flying kick.
Punch
Damage: 25
Maximum Distance: 3m
Attack Interval: 0.37s per punch
Kick
Damage: 40
Maximum Distance: 4m
Attack Interval: 0.82s per kick
Cyber-Web Cluster
Vine Strike: Shoot a Web-Cluster that deals damage and attaches a Spider-Tracer to the hit enemy.
Key: Projectile that fires in a straight trajectory
Charges: 5
Recharge Speed: 3s per shot
Projectile Speed: 120 m/s
Damage: 30
Damage Falloff: Falloff begins at 20m, decreasing to 50% at 40m
Critical Hit: No
Spider-Tracer Duration: 3s
Spider-Tracer Damage: 45
Spectacular Spin
Vine Strike: Launch Web-Clusters all around to damage and stun enemies.
Key: Q
Casting: Spherical Spell Field
Range: 8m spherical radius
Duration: 2.4s
Attack Interval: 0.08s per hit
Damage: 12 damage per hit
Bonus Health (Self): 250
Slow Effect: -3% per hit
Slow Duration: 1s
Hits Required to Stun: 20
Stun Duration: 1.5s
Energy Cost: 2800
Special Effect: Striking an enemy applies a stacking Slow effect. Once a certain number of stacks is reached, the enemy will be stunned.
Web-Swing
Vine Strike: Shoot a strand of webbing to swing.
Key: Shift
Casting: Dash
Maximum Webbing Length: 30m
Charges: 3
Recharge Speed: 6s per charge
Get Over Here!
Vine Strike: Shoot webbing to reel in the hit enemy. If the enemy is tagged with a Spider-Tracer, Spider-Man will be pulled to them instead.
Key: E
Casting: Projectile that fires in a straight trajectory
Projectile Speed: 80 m/s
Maximum Distance: 20m
Projectile Damage: 25
Kicking Distance: 24m
Kick Damage: 50
Cooldown: 8s
Special Mechanic: Attack enemies marked with a Spider-Tracer, pulling Spider-Man towards them and performing a flying kick.
Amazing Combo
Vine Strike: Launch an enemy upward, dealing extra damage to the enemy with a Spider-Tracer.
Key: F
Casting: Melee
Range: 5m spherical radius
Damage: 55
Charges: 2
Recharge Speed: 6s per charge
Cooldown: 2s
Thwip and Flip
Vine Strike: Perform a double jump.
Key: Space
Special Mechanic: Can only be cast again after landing.
Spider-Sense
Vine Strike: Gives a warning of enemies that have been around.
Key: Passive
Disappearance Time to Trigger Detection: 3s
Range: 8m spherical radius
Wall Crawl
Vine Strike: Press Space to wall crawl, and while crawling, left-click to sprint.
Key: Space
Wall-Crawling Speed: 3 m/s
Sprinting Speed: 9 m/s
Team-Ups
Suit Expulsion
Vine Strike: Venom shares a part of his symbiote with Spider-Man and Peni Parker, activating their symbiote abilities. Spider-Man and Peni Parker can convert the symbiotes into explosive spikes that inflict harm on nearby enemies and relentlessly drive them back.
Key: C
Casting: Spherical Spell Field
Range: 5m spherical radius
Duration: 4s
Attack Interval: 1 hit per second
Critical Damage: 50 damage per strike
Cooldown: 30s
Team-Up Target: Venom
Extra Web-Fluid: Yes
Mjolnir Bash
Vine Strike: Spider-Man gives Squirrel Girl a web bomb. She can slingshot it to unleash an explosion upon contact with the environment or an enemy, briefly ensnaring and damaging enemies caught in the blast.